Darwin Jango

Heroes

King In Black
Darwin Jango, or more commonly referred to as Codex, is a vigilante within Lellorium who forges his own path of heroism. Although the group is newly founded, he resides within a “gang” of sorts filled with his clones, known as Legion. Though he is an odd person with many issues, his sheer determination is what grants him the strength to be known as the King in Black.

Personality
“Darwin is a rather timid and cowardly person, though he tries everyday to push past his cowardice and attempts to do good by others with the new found ability he has. He struggles with social interactions, often clamming up and being silent while in those situations, however when he is using his ability to conceal himself and turn into something else, he finds the courage to be more open and talkative. In other words he wears a mask in order to speak freely.”

- Pre Lellorium

”After facing down monstrous threats and horrifying situations, Darwin’s mental state became more intense and violent. After a meeting with the entity known as Gripe Darwin developed a way to channel his anxiety into anger, no longer being horrified by basic threats, his eyes are now set upon the god like being that caused him intense anguish. Because of this development, Codex has begun being more violent in his heroics, often times disregarding the Gentleman’s agreement in order to eliminate those that threaten his beliefs. After the Nightfall Incident however, Darwin has seemed to pull back from the anger; his mind now in constant flux. He wants to rid Lellorium of injustice, and will do whatever it takes in order to accomplish this, but only if he doesn't have to sacrifice his own humanity. Killing and terrorizing the truly despicable, while aiding and assisting those who were only involved due to happenstance."

- Present Lellorium



Powers
Anomalous Material Creation.

This material is a slick black semi liquid, dancing on the lines of a solid and a liquid with how it can be moved. This material is known as Codex, named so for its ability to store knowledge, or more exactly, genes/DNA/RNA.

The user of this ability, can shift their entire body into this material, though at first glance it may appear weak due to its lack of strength or durability, as it basically only grants the user the ability to slip beneath cracks in walls or move in a way a human can’t. The real strength of this material however, is when the user envelops a biological creature, be that a human or anything else that fits the biological bill, no matter how large or small. When this occurs, the user melds with them, their material seeping into their very body. Not to attack them, no no, but to learn and grow from them. The material stores and copies the before mentioned genes/etc and then grants itself certain... abilities.

For example, the user could envelop a tree, this in turn would grant them the greatest of the tree's abilities, to photosynthesize. This would allow the user to not need regular food, and survive like a tree would.

For people, specifically meta humans, the material would not take their abilities. No, instead it takes attributes of their powers that reside within their genes/etc and applies it to the material. Durability, shape control, strength, etc. This does not grant the material the meta humans powers, simply buffs the material while allowing it to take on the absorbed attributes of multiple meta humans. Meta Human traits are at 50% of their original.

Certain meta humans however aren’t able to be affected by this material, such as abilities that are overly complex or abilities that just create objects/things from nothing. Biological tinker creations are able to be glomped on to gain a trait, but minions are not.

There is no limit as to how many biological genes he can store within this material, however there is a limit as to how many he can use at once, this limit being 5 non meta genes and 5 meta genes, however he can only use five TOTAL traits at once (Like all non meta or 2 non meta and 3 meta related.. etc). He can switch out these traits but there is a cooldown.

He can switch out one trait every 10 seconds, if he intends to switch out every ten seconds for a full minute he will have this cooldown increased to twenty seconds per trait. This increased cooldown lasts so long as he is in his material form, and upon coming out after this cooldown is applied he will be extremely dehydrated and borderline starving from the massive shifts in his biological state. Coming out of his changer form does not reset everything, he still has all the same traits as before and the cooldown restarts at 0 (counting back up to ten sec). So coming out trying to cheese it won’t do anything but leave him defenceless.

There is also no size limit as well, his material will stretch itself insanely thin if the biological thing is much larger than himself. This ability explicitly does not affect broken or desolate, however it does affect precursors. Just clarifying.

(For smaller things than himself, their respective traits will be him sized)

These traits/abilities that he gains can be replaced in his codex if a better version is acquired. For example he would replace a rabbits speed if he gained a cheetah's speed.

He can freely move this material, changing it in any way he sees fit, however changing the functionality of said material is something he has to think of to do, and will only change into something regarding a trait he obtains. As in, he could turn his arm into a big spike with no fingers, but it wouldn’t have anything different about it, just a shape. Then he could however introduce a trait like say, a crocodiles scales, which would turn selected parts of his material body into a much harder form of said scales, which he could then use to actually harm something via a scaled spike arm, instead of using his goopy arm. He can only move and shape his body depending on the amount of body mass he has.

Big question, if he can just turn into a goopy boy then how do you even kill him? Good question me. Thanks me! Anyways.

As said before, he can only shape and move his body depending on body mass, which means if something were to say get cut off, like an arm, he would not be able to come out of his changer form to regain said arm unless he either obtained a trait for regeneration and waited for that arm to grow back while in changer form or waited the allotted time to create more of his material.

It takes roughly 5 minutes to create an arms worth of his material. He can only use his powers on living biological things.

Traits
Currently these are the traits Codex has collected during his time in Lellorium.

- Species: Carpenter ant

Trait: Lifting strength

Details: Codex’s body develops muscles along every part of it, allowing him to carry and lift things weighing in at 9000lbs/4.5 tons

- Species: Mackerel Tuna

Trait: Gills/water breathing

Description: Codex develops gills along the sides of his torso, they function just the same as a  regular fish gills, and allow him to breathe underwater. Pretty simple.

- Species: Paratarsotomus macropalpis

Trait: Mite speed/extra legs

Description: Codex’s body develops more legs, for a total of six legs. The back legs are hooked in order to grant the capability to stop his movement on a dime. The speed at which he can travel while using this trait is 200 mph.

- Species: Peacock Mantis Shrimp

Trait: Mantis shrimp arms.

Details: Codex’s arms become spring loaded and develop smasher type clubs at the end of them, scaled to size these arms are capable of accelerating at 350 mph. The punch itself can exert a force of 15 tons.

- Species: Meta Human/Luther

Trait: Regeneration

Details: Codex’s entire body becomes capable of regeneration at an accelerated rate, allowing for 37.5 cubic inches per second of rapid regeneration. This regeneration can apply to any portion of Codex still left if destroyed in an extreme manner.

- Species: Dragonfly

Trait: Visual Kinetic Acuity

Description: Codex's eyes develop an odd bug like appearance, and cover more of his face. These eyes allow him to see things at 1/5th the speed of an average human, almost as if in slow motion.

- Species: Bombardier Beetle

Trait: Chemical Creation + Expulsion

Details: Codex develops a means to create a chemical spray within his body that he can shoot out at 50mph per spray. This spray is an irritant and acts as an acid, capable of burning human skin along with being a blinding agent with a temperature of 230 degrees Fahrenheit. Spray can reach 65 feet.

- Species: Planarian Flatworm

Trait: Self Replication

Details: Using the already present regeneration within Codexs body, he is able to create a near copy of himself from cut off portions of his changer body. These near copies do not have the ability to harvest traits like Codex can, however each will have a set trait amount of 3, these traits are the active traits Codex had upon creating the near copy. Each creation falls under their own sentience and strength, meaning they are no longer parts of Codex, in turn allowing each near copy to have different aesthetics and personalities depending on multiple factors. Lastly, Codex won’t be able to dispel them like he can with his own changer body, making them completely separate entities with their own manton limits, allowing them to freely use their traits without harm to themselves. Only a max of 5 clones can be active at a time, when one dies a new one can be made.

- Species: Darwin's Bark Spider

Trait: Spider Silk Creation

Details: Codex becomes capable of producing a thicker version of an average Darwin bark spider's webbing, about twice as thick off the bat. This webbing has a tensile strength of up to 520 MJ/m3 (megajoules per cubic meter) and is capable of being shot out up to 85 feet. (Not the max size of a singular strand, just how far it shoots out)

- Species: Diabolical Ironclad Beetle

Trait: Exo-Armour

Description: Codexes body envelopes the hardened elytra wings of the DIB and Codex’s body in a inch thick shell. This shell is an Exo-suit body with enough joints to allow freedom of movement. This shell is a hyper layered natural armor which has the same durability as iron. (20 ton psi). Because of the material composition of the armor, if Codex uses a regeneration trait alongside this armor, it will repair the armor at 1/4 the pace of his body.

- Species: Bloodhound

Trait: Scent Receptors

Description: This trait allows Codex to smell things far far greater than any human could, in fact he becomes capable of smelling things at least 1000 x better than a human. This allows him to identify very specific scents and to follow only that scent even with other odours lingering about. He can follow this scent trail for up to 130 miles, and can even follow three-day-old scent trails, given the right conditions. He has a scent range of 1 mile around him, to which he can then follow that specific scent for the before mentioned range of 130 miles.

- Species: Stalker - Symbiote

Trait: Shock Nodes

Description: Codex becomes capable of producing organs called Shock Nodes within his body. Theses shock nodes are able to be shifted into electricity with a mental command, sending a charge along his body to electrify him and deliver shocks to opponents. The intensity of the shock is variable, ranging from that of a taser at 50,000 Volts to powerful shocks capable of causing light burns and severe muscle spasms at 200,000 Volts with a current of up to 150 milliamps

- Species: Mixed Meta and Tech - Komori

Trait: Wings

Description: Codex becomes capable of creating wings out of his body that are 2x longer than his human form's height. He can travel with these wings at speeds up to 50mph.