Power Classifications

Power Classifications, or 'Ratings' as they are often known, are a system of classes that organize metahuman abilities based on type and function. Prescriptive Classes are defined power types that always follow certain patterns or rules, whereas Descriptive Classes are determined purely based on a power's effects (ex: turning invisible by bending light and turning invisible by manipulating signals in the optic nerve would both be classified as Stranger abilities).

Absorbers
Powers that rely on absorbing specific elements to be stored within the user for subsequent applications.

Elementals
Powers revolving around creation and control of a specific element.

Breakers
Powers that substitute the user's body for a strange and otherworldly form with abilities of its own.

Channelers
Powers that are channeled through a primitive weapon, such as a sword or spear.

Tinkers
Powers that enable the creation of some form of super-advanced technology.

Blasters
Powers with precise ranged and/or projectile capabilities.

Brutes
Powers that increase strength and/or durability beyond human limits.

Changers
Powers that fluidly change one's physical form.

Enhancers
Powers that temporarily enhance physical traits in short-term boosts.

Healers
Powers that enable healing or regeneration.

Masters
Powers that control or influence the minds of others.

Movers
Powers that improve the user's speed and maneuverability.

Projectors
Powers that directly create physical matter or solid energy constructs.

Sensors
Powers that improve the user's senses and perceptions.

Shakers
Powers that affect wide areas all at once.

Strangers
Powers that enhance stealth and deception.

Strikers
Powers that are close-range or based on touch.

Thinkers
Powers that change how the user's mind works.

Trumps
Powers that directly alter or interact with other powers..

Ushers
Powers that create or rely on portals.

Rare Powers:
These are powers that the players of Lellorium are not allowed to use under any circumstances. These powers may still exist within the setting, but for various reasons are banned from player characters.
 * Dumb Powers:
 * Powers that just kill you (ex: 'anyone I touch instantly dies')
 * Sexual powers
 * Powers that are blatant copies of another person's power (whether another player's power, or a character's power from a different fictional setting)
 * 'Sharp shadows' and other weird instances of non-physical phenomena being treated like physical objects


 * Busted Tinker Classifications:
 * Umbrella ('everything') Tinkers
 * Clone Tinkers
 * Pathogen/Virus/Disease/Bacterial Tinkers
 * Nanotech Tinkers.


 * Busted Powers:
 * Time powers in general, such as time control, seeing in the future, and so on
 * Reality manipulation
 * Soul-related powers (this may be subject to change soon)
 * Direct manipulation of other metahuman abilities
 * Straight-up nullification of other metahuman abilities
 * Elemental control without limits or restrictions
 * Elementals/Absorbers/Tinkers/Channelers/Breakers with secondary powers of a different classification
 * Anti-Matter, Dark Matter, Red Matter.
 * Vector manipulation

Restricted - Higher up, the more restricted it is!
These are powers that players within Lellorium are allowed to use, but that will require extra scrutiny from staff before approval. If you submit a character with one of these powers, then be ready for a potentially long and/or tough approval process.
 * Anything that breaks or messes with the Manton limit
 * Having more than a couple of unrelated powers
 * Powers that grow stronger over time
 * Kinetic energy powers
 * Making any Tinkertech or gear with meta abilities
 * Powers that revolve around death or never dying
 * Matter manipulation
 * Alien Elementals
 * Mind control
 * Powers involving multipliers
 * Boosting tinker tech research/build times
 * Large scale minion/animal control
 * Radiation & Sound powers
 * Explosive powers in general(note: this is different than shaker abilities)
 * Anything inherently lethal

Nonexistent
These are powers or things that simply do not exist within the setting.
 * Magic
 * Mechanical Tinkers who use genetic material in their creations
 * A single character having multiple Trigger Events