Elements

This page contains a list of different elements usable by Elementals. This list is currently not comprehensive nor complete, so double-check with staff before using it as a reference.

Fire:
The element of flames, common combustion reactions that oxidize fuels and release heat and light. To avoid decay, the user needs to expose their body to fire or firelight on a regular basis. The creation of Fire by an Elemental bypasses the initial fuel and temperature requirements and simply starts a fire in the target location. The user's built-in resistance to this element makes the user completely inflammable, and grants her immunity to burns of up to 4,500 degrees Fahrenheit.

Space:
The element of starlight and vacuum. To avoid decay, the user needs to keep their body exposed to the night sky on a regular basis. The creation of Space by an Elemental usually entails removing all outward pressure from a given area, thus resulting in it being treated (physics-wise) like a vacuum by the outside world. Their built-in resistance to this element allows the user to survive in a total vacuum, making their body virtually immune to cold, asphyxiation, low-pressure surroundings, and many forms of radiation.

Light:
The element of photons, electromagnetic radiation falling within or near the visible spectrum. To avoid decay, the user needs to keep their body exposed to some level of light; being in complete darkness will quickly lead to adverse effects on the user's physiology. The creation of Light by an Elemental results in the release of large quantities of photons from a desired source location, and light within their range may also be kinesed to create visual distortions. Resistance to Light prevents the user from being blinded by high-intensity flashes, and also mitigates damage they would receive from radiation close to the visible spectrum (such as UV light).

Solar:
The element of stars, massive burning balls of superheated gasses. To avoid decay, the user needs to expose their body to sunlight or sunlamps on a regular basis. The creation of Solar by an elemental recreates the processes in which form and fuel stars often leading to intense volumes of heat, electromagnetic phenomena, and/or radiation. Resistance to solar makes the user nigh immune to heat and resistant to radiation up to 10 Seiverts, twice that of the walking dead phase of radiation poisoning on a normal human before they take ill effect.

Lunar:
The element of moonrock and gravitational tides. To avoid decay, the user needs to expose their body to moonlight or surround themselves with moonstone on a regular basis. The creation of Lunar by an elemental manifests as cold light, gravitational effects, and/or moonrock. Resistance to Lunar makes one immune to temps as far as -387°f and the absence of oxygen, this does not mean lack of pressure however. Gravitational effects could be mitigated with clever usages of manifestations, however this is not a standard defense for those with Lunar.