Absorbers

Characters with an Absorber power can drain one designated element and store it in an intangible reserve within themselves, and can exude the contents of that storage when they want. They also gain regeneration at the cost of their reserves and gain increased strength and speed while their reserves are above half.

Absorbers can commonly shift their bodies into their element at will, and use it in projectile fashion often times. They have two unique features besides their element: the manifestations of that element (such as a paper Absorber using origami, or an Oxygen Absorber using it as a choking aura) and their special trait. Special traits are often abilities like being able to hold more than usual in their reserves or shooting their element further, etc.

See also Hybrid Absorbers.

Abilities and Limitations:
Absorbers can absorb an element into their extradimensional reserves at a range of around 1.5 meters, and at a rate of 1 cubic inch per second. If in physical contact with their element, the absorption speed triples.

Absorbers, like Elementals, can shift into their element at will. However, unlike Elementals they can shift their entire body, though their reserves are steadily drained while maintaining this form. The depth of one's reserves varies depending on one's element and one's Trait: Water Absorbers normally have room for around 25 gallons in their reserves, with Stone Absorbers having room for around 10 tons of rocks.

Absorbers can expel their element from their bodies at will, though normally it would simply leave in the same form it was originally absorbed. However, each Absorber can have up to two unique Manifestations, specialized forms in which they can expel their element (an example would be a Metal Absorber expelling sharp spikes at high speeds). Unlike Elementals, Absorbers benefit from the addition of ‘applications’, original means of applying their manifestations for further increased efficiency and strength, such as a Blast Absorber creating chain explosions behind their limbs to launch into explosive close ranged blows.

Absorbers gain a host of passive abilities when they have some stock saved; a healing factor at the cost of using up their reserves, and if an Absorber's reserves are above half, they gain a boost in strength and speed. At base, this boost is about 2x that of a normal human with the same body type. Absorber healing and stat boosts are passive, requiring merely a thought to increase them by draining one's reserves.

Similar to Elementals, Absorbers each have a special Trait. Unlike Elementals, Absorber traits must DIRECTLY affect the stats or abilities they already have. This can range from further drain distance to increased expulsion strength or amount to deeper reserves, anything that could possibly affect their base stats.

Absorber Terminology:

 * Reserves (Also referred to as ‘stock’) : The intangible storage that holds the element absorbed.
 * Manifestation: The shape or application of their element, ranging from blades to projectiles or anything else.
 * Application: Their ‘moves’ essentially, how they apply their element for usage best.
 * Trait: A specialized area in which an Absorber is significantly better than the norm.
 * Drain: The rate at which reserves are used up.

Absorber Template
Element:

Manifestation 1:

Manifestation 2:

Trait:

Example Power
Element: Plant Absorber

Manifestation 1: Thorny whips, which are each as strong as their own arms and can be controlled at will.

Manifestation 2: Heavy walls of toughened wood and bark, which root themselves to the ground when placed.

Trait: Their absorption range is increased to 10 meters.