Elementals

A unique classification of powers that is easily picked out by the ability to spontaneously create a designated element in and around the user. The element is created through an unknown process which breaks down nearby particles and realigns them into the designated element. This process has been studied by the IPTO for years, but while a few breakthroughs have been made, its true nature remains a mystery.

See also Hybrid Elementals, Alien Elementals, and the Element list.

Abilities and Limitations:
Elementals can both generate their element and kinese it within a radius of fifty feet. They can also manifest their element in two totally unique forms, which vary from user to user. These Manifestations usually take ~10 years each to master, at which point they become far more efficient and natural, reducing the cost of using them and making them form smoothly, quickly, and with a higher degree of precision.

Elementals also come with several innate abilities that can be used in conjunction with and through the base power. These include; active healing (healing oneself by merging one's element with one's own body), partial body shifting (turning up to 50% of their body into an elemental form), partial resistance to the effects of their elements such as heat, electric shock, radiation, cold, etc, and the ability to unleash a Cataclysm (a seldom-used power that expends the entirety of the user's stamina in a mighty elemental explosion, leaving the user exhausted). Shifted limbs retain the physics of the original element in 99% of cases. Resistance to an element does not grant full physical protection from that element (ex: a Metal Elemental can still be hurt by bullets if they don't protect themselves).

Elemental powers come at a great cost, however. Overuse of the user's abilities will cause permanent and irreparable damage to their body, which manifests as the gradual degeneration of their cells into their element. A Fire Elemental might have their blood replaced by smoke, and a Water Elemental might find themselves growing soft and translucent. To imagine how the decay should take place, picture a bucket being filled with their element. When the bucket overflows due to overuse, that's when the decay takes place. Decay will also result if the Elemental is absent from a pure supply of their element, (ex: if a Solar Elemental spends too much time indoors, they'll start to naturally decay).

Elementals each have a Special Trait that affects their element when they summon it. This can be anything from solid flames, to corrosive water, to electricity that automatically seeks out living targets. This is often the most powerful part of their ability, and makes them stand out from even other Elementals of the same type.

Elemental Terminology:

 * Decay: The decline of health resulting from overuse or not being around one's element.
 * Manifestation: The shape or application of their element, ranging from blades to projectiles or anything else.
 * Trait: Their unique ability exclusive to themselves.

Elemental Template
Element:

Manifestation 1:

Manifestation 2:

Trait:

Example Power
Element: Fire Elemental

Manifestation 1: A five-inch-wide jet of flames that fires from the palms of the user's hands, extending 20ft long at most. These flames can reach up to 1,500 degrees Fahrenheit.

Manifestation 2: Jets of flame that blast from the feet and allow the user to fly up to 100mph.

Trait: Being burned by this elemental's flames will cause solid objects to melt at 1/5th of their usual melting point.